Increasing Usability & Foot Traffic
Category:
UX Design
Client:
Design Class Project
Duration:
6 Weeks
The primary challenge in developing Bingo Bliss was to create an engaging and effective mental health app that encourages users to complete wellness activities without feeling overwhelmed or burdened. The app needed to balance fun and functionality, ensuring that users are motivated to participate and achieve their mental health goals.
Timeline
Ensuring that the app's design and features were engaging enough to motivate users to consistently participate in the activities.
Background
Developing a system that allows users to personalize their bingo cards based on individual mental health goals while maintaining a cohesive user experience.
Technical Limitations
Integration with fitness trackers and health apps for activity monitoring
User Privacy
Ensuring data security and user privacy, especially regarding mental health information.
Balancing Fun & Funcitonality
Creating an engaging experience while maintaining the app’s primary focus on mental health.
Pineapple Character Credit: https://dribbble.com/Artua
For educational purposes only
I was the sole user experience researcher, designer and media assistant for the translation center revamp. This meant that I had direct contact with management and took part in weekly meetings in the coordination of this project.
Defining Project Goals
Promote Mental Health
Encourage users to complete tasks that benefit their mental and physical well-being.
Engagement
Create a fun and interactive experience that keeps users motivated.
Customization
Allow users to personalize their bingo cards based on their mental health goals.
Accountability
Leverage social features to enhance accountability and support.
Tracking
Provide insights and statistics to help users track their progress and mental health.
The Process
Methods
User Survey and Interviews
Conducted to understand user needs, preferences, and pain points.
Competitive Analysis
Examined existing wellness and fitness apps to identify gaps and opportunities.
Literature Review
Reviewed studies on goal setting, accountability, and mental health to inform app features.
Key Findings
65% of people achieve their goals when making them public.
95% of people achieve their goals when they have someone to keep them accountable.
Users prefer customizable features that align with their personal wellness goals.
Social support and interaction are critical for maintaining motivation and accountability.
Defining Deliverables
Customizable bingo squares aligned with mental health goals.
Social features for sharing progress and supporting friends.
Integration with health tracking devices.
Insights and statistics to monitor progress.
Mid-Fidelity Wireframes
Based off of research and meetings with managers, i curated wireframes with the current goal in mind:
Feature Set
Testing to Improve
Frequently
Asked
Questions
Your Questions, Answered
Here I put out a set of answers that was commonly asked from multiple rounds of user testing, peer review, and user feedback.
High-Fidelity Mockup Designs
What I learned
App Design
I was able to get a touch of experience in app design and I learned a lot about app user flows and how much it differs from desktop
Do enough
At the start of this broad project it was very easy to be overwhelmed in the many directions this could go. Narrowing out ideas that genuinely interested me made the entire design and research process much better.
Have fun :)
Working around this pineapple character and experimenting with fun colors made this entire project more enjoyable as peers and users were able to get emersed in this idea of this character keeping you accountable.
Selected Case Studies
Improving Usability & Foot Traffic
MSU Translation Center website redesign
Spacial Design Data Visualizer
VR Headset and data set in spatial design
Increasing Effectivity in Interactive Signage
MSU Library interactive sign group project
Award Winning Club Social Media Management
Club executive board management and presidency